Simply Pointless

But hey, why not?

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ISIS Canned For Now

Looks like there won’t be a finished version of ISIS anytime soon – after putting some more work into it, I had some of the more important mechanics working, but realized that it just wasn’t fun.

Back to the electronic drawing board.

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So… what is ISIS?

ISIS is my attempt at creating – and eventually finishing this time around – a small game in Unity. The basic premise is creating a Space Invaders-inspired game that breaks away from the standard “You down here, they up there” scheme the original and its various clones rely on. How to do this? By placing the game on a hexagon!

Apart from the obvious difference that there are no borders on the sides of the screen which stop your movement, the biggest advantage is that the game will allow you to go beyond the standard “One screen, one stage” template by creating layouts of various separate hexagons, allowing the introduction of proper level design and objectives (like destroying the power generators in the three outer sections before being able to harm the centre section’s main enemy).

I will post screenshots of the current version later.