A Cyberstorm Is Coming

c-Row June 28, 2014 0

Ok, hands up everybody who is old enough to remember Missionforce Cyberstorm. Ah, I see. Well, for those of you who have never heard of it, MFCS was a turn-based…

Pool Of Randomness

c-Row October 9, 2013 0

For my current Unity project I had to convert Kipp Ashford’s Weighted Array script into something I could use in my C# environment. I had a similar solution already working…

Take A Walk On The Tiled Side

c-Row September 18, 2013 0

Came across a great write-up by Rodrigo Monteiro on the many ways of how to deal with moving characters in a 2D environment and the many obstacles one has to…

WCRI – A Round-Up

c-Row February 7, 2013 0

Now that we have a thread about collecting old PC games over at the RPS forums, I decided I should upload some pictures of the current collection rather than posting…

ISIS Canned For Now

c-Row January 22, 2013 0

Looks like there won’t be a finished version of ISIS anytime soon – after putting some more work into it, I had some of the more important mechanics working, but…

We Can Rebuild It

c-Row August 14, 2012 0

In my late attempts to rebuild my once glory collection of Amiga and PC game boxes, I made some progress recently – since yesterday, both Syndicate and UFO: Enemy Unknown…

So… what is ISIS?

c-Row April 19, 2012 0

ISIS is my attempt at creating – and eventually finishing this time around – a small game in Unity. The basic premise is creating a Space Invaders-inspired game that breaks…