A Short Introduction To Finite-State Machines
… written by Fernando Bevilacqua back in 2013 can be found over at TutsPlus.
… written by Fernando Bevilacqua back in 2013 can be found over at TutsPlus.
Ok, hands up everybody who is old enough to remember Missionforce Cyberstorm. Ah, I see. Well, for those of you who have never heard of it, MFCS was a turn-based…
For my current Unity project I had to convert Kipp Ashford’s Weighted Array script into something I could use in my C# environment. I had a similar solution already working…
Came across a great write-up by Rodrigo Monteiro on the many ways of how to deal with moving characters in a 2D environment and the many obstacles one has to…
Today’s addition to my shelf is one of the classic video game releases – id Software’s Doom. While in rather good shape for its age, the box came with some…
Now that we have a thread about collecting old PC games over at the RPS forums, I decided I should upload some pictures of the current collection rather than posting…
More goodies to fill up shelf space. Seems like the only big box edition of Turrican II was the PC release, but that’s misssing some of the outer artwork. Also,…
Looks like there won’t be a finished version of ISIS anytime soon – after putting some more work into it, I had some of the more important mechanics working, but…
In my late attempts to rebuild my once glory collection of Amiga and PC game boxes, I made some progress recently – since yesterday, both Syndicate and UFO: Enemy Unknown…
ISIS is my attempt at creating – and eventually finishing this time around – a small game in Unity. The basic premise is creating a Space Invaders-inspired game that breaks…