Simply Pointless

But hey, why not?

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Take A Walk On The Tiled Side

Came across a great write-up by Rodrigo Monteiro on the many ways of how to deal with moving characters in a 2D environment and the many obstacles one has to tackle when faced with slopes, moving platforms or ladders.

The Guide To Implementing 2D Platformers

Unfortunately his website hasn’t been updated in a year, but I hope he’s just busy coding at the moment.

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